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Z. Fan, V. Vineet, H. Gamper, N. Raghuvanshi
FAST Acoustic Scattering Using Convolutional Neural Networks
arXiv, 2019
[paper]
Diffracted scattering and occlusion are important acoustic effects in
interactive auralization and noise control applications, typically requiring expensive numerical simulation. We propose training a convolutional neural network to map from a convex scatterer’s crosssection to a 2D slice of the resulting spatial loudness distribution.
We show that employing a full-resolution residual network for the resulting image-to-image regression problem yields spatially detailed
loudness fields with a root-mean-squared error of less than 1 dB, at
over 100x speedup compared to full wave simulation.
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R. Bonatti, R. Madaan, V. Vineet, S. Scherer, A. Kapoor
Learning Controls Using Cross-Modal Representations: Bridging Simulation and Reality for Drone Racing
arXiv, 2019
[paper] [video]
In this work we propose to learn rich representations and policies by leveraging unsupervised data, such as video footage from an FPV drone, together with easy to generate simulated labeled data. Our approach takes a cross-modal perspective, where separate modalities correspond to the raw camera sensor data and the system states relevant to the task, such as the relative pose gates to the UAV. We present experiments in both simulation and real-life for drone navigation, showing that the learned representations and policies can generalize across simulation and reality.
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O. Miksik, V. Vineet
Live Reconstruction of Large-Scale Dynamic Outdoor Worlds
CVPR workshop on dynamic reconstruction, 2019
[paper] [video]
We propose an end-to-end system for live reconstruction of large-scale outdoor dynamic environments. We leverage recent advances in computationally efficient data-driven approaches for 6 DoF object pose estimation to segment the scene into objects and stationary ``background''. This allows us to represent the scene using a time-dependent (dynamic) map, in which each object is explicitly represented as a separate instance and reconstructed in its own volume. Our system operates in incremental manner which is essential for on-line reconstruction, handles large-scale environments with objects at large distances and runs in (near) real-time.
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Z. Wang, V. Vineet, F. Pittaluga, S. Sinha, O. Cossairt, SB Kang
Privacy-Preserving Action Recognition using Coded Aperture Videos
CVPR workshop on privacy preserving computer vision 2019
[paper]
The risk of unauthorized remote access of streaming video from networked cameras underlines the need for stronger privacy safeguards. Towards this end, we simulate a lens-free coded aperture (CA) camera as an appearance encoder, i.e., the first layer of privacy protection. Our goal is human action recognition from coded aperture videos for which the coded aperture mask is unknown and does not require reconstruction. Results based on a subset of the UCF and NTU datasets show the feasibility of our system.
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T. Hodan, V. Vineet, R. Gal, E. Shalev, J. Hanzelka, T. Connell, P. Urbina, S. Sinha, B. Guenter
Photorealistic Image Synthesis for Object Instance Detection
ICIP 2019
[paper] [video]   [project page]
We present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. When trained on images synthesized by the proposed approach, the Faster R-CNN object detector achieves a 24% absolute improvement of mAP@.75IoU on Rutgers APC and 11% on LineMod-Occluded datasets, compared to a baseline where the training images are synthesized by rendering object models on top of random photographs. A dataset of 600K synthetic images with ground truth annotations for various computer vision tasks will be released on the project website .
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S. Richter*, V. Vineet*, S. Roth and V. Koltun
Playing for Data: Ground Truth from Computer Games
European Conference on Computer Vision 2016(ECCV 2016)
[paper]
In this paper, we present an approach to rapidly creating pixel-accurate semantic label maps for images
extracted from modern computer games. Although the source code and the internal operation
of commercial games are inaccessible, we show that associations between image patches can be
reconstructed from the communication between the game and the graphics hardware. This enables
rapid propagation of semantic labels within and across images synthesized by the game, with no
access to the source code or the content. We validate the presented approach by producing dense
pixel-level semantic annotations for 25 thousand images synthesized by a photorealistic open-world
computer game. Experiments on semantic segmentation datasets show that using the acquired data to
supplement real-world images significantly increases accuracy and that the acquired data enables reducing
the amount of hand-labeled real-world data: models trained with game data and just 1/3 of the CamVid training
set outperform models trained on the complete CamVid training set.
(*-joint first authors)
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A. Kundu*, V. Vineet*, and V. Koltun
Feature Space Optimization for Semantic Video Segmentation
IEEE International Conference on Computer Vision and Pattern Recognition 2016(CVPR 2016)
[paper]
We present an approach to long-range spation-temporal regularization in semantic video segmentation.
Temporal regularization in video is challenging because both the camera and the scene may be in motion.
Thus Euclidean distance in the space-time volume is not a good proxy for correspondence. We optimize
the mapping of pixels to a Euclidean feature space so as to minimize distances between corresponding points.
Structured prediction is performed by a dense CRF that operates on the optimized features. Experimental
results demonstrate that the presented approach increases the accuracy and temporal consistency of semantic
video segmentation.
(*-joint first authors)
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R. Ranftl, V. Vineet, Q. Chen and V. Koltun
Dense Monocular Depth Estimation in Complex Dynamic Scenes
IEEE International Conference on Computer Vision and Pattern Recognition 2016(CVPR 2016)
[paper]
We present an approach to dense depth estimation from a single monocular camera that is moving
through a dynamic scene. The approach produces dense depth map from two consecutive frames.
Moving objects are reconstructed along with the surrounding environments. Experimental results
demonstrate that the proposed method outperforms the prior methods for depth estimation from
monocular camera.
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O. Miksik, Y. Aytar, V. Vineet, P. Perez and P. Torr
Incremental Dense Multi-modal 3D Scene Reconstruction
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2015)
[paper]
We propose a probabilistic model that efficiently exploits complementarity between different depth-sensing modalities for online dense scene reconstruction. In particular
we probabilistically fuse stereo and lidar depths.
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J. Valentin*, V. Vineet*, M.M. Cheng*, D. Kim, J. Shotton, P. Kohli, M. Niessner, A. Criminisi, S. Izadi* and P. Torr* (*-joint first author)
SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
ACM Transactions on Graphics 2015 (TOG 2015)
[paper]
[video]
[project]
We present a new interactive and online approach to 3D scene understanding. Our system, SemanticPaint, allows users to simultaneously scan their environment, while interactively segmenting the scene simply by reaching out and touching any desired object or surface.
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S. Zheng, S. Jayasumana, B. Paredes, V. Vineet, Z. Su, D. Du, C. Huang and P. Torr
Conditional Random Fields as Recurrent Neural Networks
International Conference on Computer Vision 2015 (ICCV 2015)
[paper]
[demo]
[project]
We present CRF-RNN where we show that a Conditional Random Fields
can be expressed as a Recurrent Neural Network (RNN); and so
we are able to plug in CRF as a part of a deep Convolution Neural
Network (CNN) where we train the parameters of the whole system
using a back-propagation method.
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V. Vineet, O. Miksik, et.al.
Incremental Dense Semantic Stereo Fusion for Large Scale Semantic Scene Reconstruction
IEEE International Conference on Robotics and Automation (ICRA 2015)
[paper]
[video]
[project]
We present a system which to our knowledge is the first system that
can perform dense, large-scale, semantic reconstruction
of a dynamic outdoor scene in (near) real time using stereo cameras.
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O. Miksik, V. Vineet, et.al.
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor
Spaces
ACM Human Computer Interaction (CHI 2015)
[paper]
[video]
[project]
We present an augmented reality system for large scale 3D
reconstruction and recognition in outdoor scenes where users
physically draw (or paint) with a laser pointer directly
onto the reconstruction to segment the model into objects and
semantic parts which are then used to learn
to segment other parts of the 3D map during online acquisition.
We demonstrate the possibility of using our system for
helping the visually impaired navigate through spaces.
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S. Hare, S. Golodetz, A. Saffari, V. Vineet, M.M. Cheng, S. Hicks and P. Torr
Struck: Structured Output Tracking with Kernels
IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI 2015)
[paper]
We present a framework for adaptive visual object tracking based on structured
output prediction. By explicitly allowing the output space to express the needs
of the tracker, we are able to avoid the need for an intermediate classification
step. Our method uses a gernelized structured output support vector machine (SVM),
which is learned online to provide adaptive tracking.
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V. Vineet, J. Warrell, and P. Torr
Filter-based Mean-Field Inference for Random Fields with Higher Order Terms and Product Label-Spaces
International Journal of Computer Vision, (IJCV 2014)
[paper]
[code]
We show how several higher-order terms can be formulated such that filter-based mean-field inference remains possible. We demonstrate our techniques on joint stereo and object labeling problems, as well as object class segmentation, showing in addi- tion for joint object-stereo labeling we provide an efficient approach to inference in product label-spaces.
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M. M. Cheng, S. Zheng, W. Lin, J. Warrell, V. Vineet, P. Sturgess, N. Mitra, N. Crook and P. Torr
ImageSpirit: Verbal Guided Image Parsing
ACM Transaction on Graphics, (TOG 2014)
[paper]
[code & demo]
We propose a new interactive system whereby users verbally select objects and attributes
of interest in an image; thereby enabling a novel and natural interaction modality that can
be used to interact with new generation devices (e.g. smart phones, Google Glass, Microsoft Hololens, living room devices).
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O. Miksik, V. Vineet, P. Perez, and P. Torr
Distributed ADMM-based Inference in Large-scale Random Fields
British Machine Vision Conference(BMVC 2014)
[paper]
We propose a parallel and distributed algorithm for solving discrete labeling problems
in large scale random fields using the method of alternating direction method of multipliers (ADMM).
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S. Zheng, M.M. Cheng, J. Warrell, P. Sturgess, V. Vineet, C. Rother and P. Torr
Dense Semantic Image Segmentation with Objects and Attributes
IEEE Computer Vision and Pattern Recognition(CVPR 2014)
[paper]
[project with code & data]
We formulate the problem
of joint visual attribute and object class image segmentation
as a dense multi-labelling problem, where each
pixel in an image can be associated with both an objectclass
and a set of visual attributes labels.
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V. Vineet, J. Warrell and P. Torr
A Tiered Move-making Algorithm for General Non-submodular Pairwise Energies
(Arxiv 2014)
[paper]
[code]
We propose a tiered move making algorithm which is an iterative method. Each move to the next configuration is based on the current labeling and an optimal tiered move, where each tiered move requires one application of the dynamic programming based tiered labeling method.
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V. Vineet, C. Rother and P. Torr
Higher Order Priors for Joint Intrinsic Image, Objects, and Attributes Estimation
Neural Information Processing System(NIPS 2013)
[paper]
We explore the joint estimation of intrinsic scene properties recovered from an image,
together with the estimation of the objects and attributes present in the scene.
In this way, our unified framework is able to capture the correlations between
intrinsic properties (reflectance, shape, illumination), objects (table, tv-monitor),
and materials (wooden, plastic) in a given scene.
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M. Cheng, J. Warrell, W. Lin, S. Cheng, V. Vineet, and N. crook
Efficient salient regon detection with soft image abstraction
IEEE international conference on computer vision(ICCV 2013)
[paper]
[project page with code]
We propose a novel method to decompose an image into large scale perceptually
homogeneous elements for efficient salient region
detection, using a soft image abstraction representation.
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V. Vineet, G. Sheasby, J. Warrell and P. Torr
PoseField: An Estimationcient Mean-field based Method for Joint Estimation of Human Pose,
Segmentation and Depth
Energy Minimization Methods in Computer Vision and Pattern Recognition(EMMCVPR 2013)
[paper]
We propose PoseField, a new highly
efficient filter-based mean-field inference approach for jointly estimating
human segmentation, pose, per-pixel body parts, and depth given stereo
pairs of images.
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V. Vineet, J. Warrell and P. Torr
Filter-based Mean-Field Inference for Random Fields with Higher Order Terms and Product Label-Spaces
European Conference on Computer Vision(ECCV 2012)
[paper]
[code]
We show how several higher-order terms can be formulated
such that filter-based mean-field inference remains possible.
We demonstrate our techniques on joint stereo and object labeling problems,
as well as object class segmentation, showing in addi-
tion for joint object-stereo labeling we provide an efficient
approach to inference in product label-spaces.
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V. Vineet, J. Warrell and P. Torr
Improved Initialization and Gaussian Mixture Pairwise Terms for Dense Random Fields with Mean-field Inference
British Machine Vision Conference(BMVC 2012)
[paper]
We propose SIFT-flow label transfer method and Gaussian pairwise terms to improve
generalization ability of the filter-based mean-field method.
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V. Vineet, J. Warrell and P. Torr
Tiered Move Making Algorithm for General Pairwise MRFs
Computer Vision and Pattern Recognition(CVPR 2012)
[paper]
[code]
We propose a tiered move making algorithm
which is an iterative method. Each move to the next
configuration is based on the current labeling and an optimal
tiered move, where each tiered move requires one
application of the dynamic programming based tiered labeling
method.
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V. Vineet, J. Warrell, P. Sturgess and P. Torr
Learning and Inference for General Non-submodular Pairwise Energies
Rank Prize Symposium(RPS 2012)
[paper]
[code]
We propose a tiered move making algorithm which is an iterative method. Each move to the next configuration is based on the current labeling and an optimal tiered move, where each tiered move requires one application of the dynamic programming based tiered labeling method.
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P. Harish, P. J. Narayanan, V. Vineet, and S. Patidar
Fast Minimum Spanning Tree Computation
Nvidia GPU Computing Gems(GCG), Jade Edition, Chapter 7, 2011(GCG 2011)
[paper]
[code]
We present a minimum spanning tree algorithm on Nvidia GPUsunder CUDA, as a recursive formulation of Boruvka's approach for undirected graphs.
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V. Vineet, J. Warrell, L. Ladicky and P. Torr
Human Instance Segmentation from Video using Detector-based Conditional Random Fields
British Machine Vision Conference(BMVC 2011)
[paper]
We propose a method for instance based human segmentation in images
and videos, extending the recent detector-based conditional random field model.
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P. J. Narayanan, V. Vineet, and T. Stitch
Fast Graph-cuts for computer vision
GPU Computing Gems(GCG), Emerald Edition, Chapter 29, 2010(GCG 2010)
[paper]
[code]
We present an implementation of the push-relabel algorithm for graph cuts on the GPU.
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V. Vineet, and P. J. Narayanan
Solving MultiLabel MRFs using Incremental alpha-expansion on the GPUs
Asian Conference on Computer Vision(ACCV 2009)
[paper]
We present incremental alpha-expansion algorithm for high-performance multilabel MRF optimization on the GPU.
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V. Vineet, P. Harish, S. Patidar and P. J. Narayanan
Fast Minimum Spanning Tree for Large Graphs on the GPU
ACM SIGGRAPH Proceeding of High Performance Graphics(HPG 2009)
[paper]
[code]
We present a minimum spanning tree algorithm on Nvidia GPUsunder CUDA, as a recursive formulation of
Boruvka's approach for undirected graphs.
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P. Harish, V. Vineet, and P. J. Narayanan
Large Graph Algorithms for Massively Multithreaded Architecture
IIIT Tech Report, (IIIT/TR/2009/74)
[paper]
[code]
[BFS and SSSP]
[APSP using SSSP]
[Kernel Based MST]
We present implementations of breadth-first search, st-connectivity, single-source shortest path,
all-pairs shortest path, minimum spanning tree, and maximum flow algorithms on commodity GPUs.
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V. Vineet, and P. J. Narayanan
CUDA Cuts: Fast Graph-cuts on the GPU
CVPR workshop on Visual Computer Vision on the GPUs(CVGPU 2008)
[paper]
[code]
We present an implementation of the push-relabel algorithm for graph cuts on the GPU.
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